"WCSraces"
{

// Format:
// "number" // unique ID !!
// {
// "name" "race name" // The name of the race, keep it short
// "author" "your name" // Who coded this race (can be empty or 0)
// "shortdescription" "text" // you can give a SHORT description, shows in changerace, or "0"
// "required_level" "number" // Minimum level required to choose this race (can be 0, also see config file !!)
// "maximum_level" "number" // Maximum level possible to choose this race (can be 0, also see config file !!)
// "allow_only" " "// Allow only the given Steam-IDs to choose the race (can be 0, also see config !!)
// "teamlimit" "number" // You can limit the race to X for each team. Set 0 to disable
// "preloadcmd" "code" // The commands executed on server start, eg. used to create variables
// "player_spawn_cmd" "code" // Command is executed for players of this race, on spawning
// "round_start_cmd" "code" // Command is executed every round-start for all players
// "round_end_cmd" "code" // Command is executed every round-end for all players
// "numberofskills" "number" // How many skills does this race have ?
// "numberoflevels" "number" // Until which level can players go ?
// "skillnames" "name1|name2|..." // the name of the skills, divided by |
// "skilldescr" "text1|text2|..." // description of the skills, divided by |
// "skillcfg" "cfg1|cfg2|..." // The config it checks on, divided by |, valid are: player_death, player_attacker, player_victim, player_spawn, player_say, player_ultimate
// "skill1_setting" "set1|set2|..." // Setting for each skill, used for set variables/skill strength
// "skill1_cmd" "code" // Code to execute for skill 1
// "skill1_sfx" "code" // Effects code to execute for skill 1
// "skill2_setting" "set1|set2|..." // Setting for each skill, used for set variables/skill strength
// "skill2_cmd" "code" // Code to execute for skill 2
// "skill2_sfx" "code" // Effects code to execute for skill 2
// "skill3_setting" "set1|set2|..." // Setting for each skill, used for set variables/skill strength
// "skill3_cmd" "code" // Code to execute for skill 3
// "skill3_sfx" "code" // Effects code to execute for skill 3
// "skill4_setting" "set1|set2|..." // Setting for each skill, used for set variables/skill strength
// "skill4_cmd" "code" // Code to execute for skill 4
// "skill4_sfx" "code" // Effects to execute for skill 4
// "ultimate_cooldown" "time" // Cooldow time for the LAST skill (if setting is player_ultimate) should be > 0 !
// "racealias_anythng" "code" // create a new alias, good to avoid alot of "if(server_var(wcs_rand) = 1) then ...."
// }
//
// variables like wcs_x1, wcs_y1, wcs_z1, wcs_x2, wcs_y2, wcs_z2, wcs_rand, wcs_health, wcs_dmg already EXISTS and don't have to be initialized
// for the ultimate, DON'T use event_var(userid), use server_var(wcs_userid) instead !

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